![]() Power, direction and volume of recoil depend from many parameters that I cant explain here just will mention that ANY time weapon recoil different. But if game emulate bullet deviation you must compensate recoil voiding hindsight at opposite direction - this is heavy process and with ultra heavy mathematic and in real world shooter just use adjustment fire and remember value and direction of disorder or if hindsight allows change the target point (snipper for example).Now if game shooting exactly at the hindsight you need just to return the mouse at the hindsight position.The shooter compensate this inaccuracy voiding hindsight at opposite direction. ![]() In most cases weapon shoot up-left or up-right from the hindsight. I don`t know how exactly the game emulate this process but if closer to real world recoil change the shooting precision. Nice post - it is one very interesting from physician viewpoint process. ![]()
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